//==============================================================================
// Heimdallr_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         	Visualparticle SFX G Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define Soundwave1
{
   set hotspot
   {
      version
      {
		Visualparticle Heimdallr Gjallarhorn SFX1
      }
   }
}
//==============================================================================
define Soundwave2
{
   set hotspot
   {
      version
      {
		Visualparticle Heimdallr Gjallarhorn SFX2
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Heimdallr2_birth
				Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false HeimdallrBirthSFX checkVisible
				tag SpecificSoundSet 0.55 false HeimdallrCreation checkVisible
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Heimdallr_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Heimdallr_run
				length 0.90
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Heimdallr_boredA
         }
			version
         {
			        VisualGranny Heimdallr_boredB
	 }
			version
         {
			        VisualGranny Heimdallr3_clap
	 }
			version
         {
			        VisualGranny Heimdallr_laugh
				tag SpecificSoundSet 0.20 false HeimdallrLaugh checkVisible
	 }
			version
         {
			        VisualGranny Heimdallr_recall
	 }
			version
         {
			        VisualGranny Heimdallr_taunt
	 }
			version
         {
			        VisualGranny Heimdallr_wave
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Heimdallr_death
				tag SpecificSoundSet 0.01 false HeimdallrDeathSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Heimdallr_flail
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		Targetlogic AbstractInfantry/AbstractCavalry/AbstractVillager/AbstractArcher/Hero/AbstractSiegeWeapon/Building/Tower/MythUnit
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackA
					tag Attack 0.35 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackASFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackA
					tag Attack 0.35 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackASFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackA
					tag Attack 0.35 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackASFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackB
					tag Attack 0.19 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackBSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackB
					tag Attack 0.19 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackBSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackB
					tag Attack 0.19 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackBSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackC
					tag Attack 0.29 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackCSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackC
					tag Attack 0.29 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackCSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Heimdallr_rangedAttackC
					tag Attack 0.29 true   
               				tag SpecificSoundSet 0.01 false HeimdallrRangedAttackCSFX checkVisible
				}
			}
		}
   }
}
//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            		VisualGranny Heimdallr1_Gjallarhorn
			Connect topofhead Soundwave1 hotspot
			Connect topofhead Soundwave2 hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.10 true
	    tag SpecificSoundSet 0.05 false HeimdallrGjallarhornSFX checkVisible 
//-- end auto generated section
			
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Heimdallr4_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.40 false HeimdallrGoreSFX checkVisible
	       tag FootstepRight 0.50 true
	       tag FootstepLeft 0.50 true
//-- end auto generated section
		
         }
      }
   }
}